During the weekend I also added in a new weapon type to Imperium. This time something that resembles machine guns. The idea is to have smaller machine gun teams as support units for the main regiments. See a short video below where a few infantry units witness the firepower of two fully armed and operational machine gun teams.
I think these too may be a bit too powerful, but they really should be awesome weapons. In this case each MG team has 5 machine guns, I think that for real scenarios the teams ought to be smaller. They do however give scenario designers a nice extra something to make scenarios interesting to play.
The new weapons needed new particle effects. What better time to update to the new Particle Designer 2? The new version worked flawlessly (something which could not be said of the old 1.x version) and now allowed me to add in all particle systems into one project for easy editing and comparison as well as simple exporting. It was 35€ well spent.
The video showcases the first version of the flamethrower weapon. I recently added weapon support to the game and it’s now possible to equip units with different types of weapons with little effort. This opens up for more varied scenarios where some units can have new and improved weapons or some can have old and outdated ones. The setting of the game is really mid 19th century, so technically flamethrowers were not available at that point in time. Fortunately Imperium uses a fictional setting with some nuances of steampunk, which in turn makes these weapons ok. I also added a machine gun which is similar to the early Gatling guns of the 19th century.
Still a bit to do before the new weapons are fully integrated. Mostly audio is missing as well as some particle effects.
I’m however quite happy with how things seem to work right now. A lot has been added this last month with countless of bugs ironed out and a lot of small features added. The Trello board used to keep track of all tasks is starting to look a bit less hopeless. 🙂